Art Dump! [nudity]

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    edited
    Thanks. :)

    Played with some lighting when I was tired of sculpting hands. :)

    image

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    wow, lighting seemingly brings it to life. It looks actually molded with putty in 3d. Whats the goal? Pure art study or is it game focused? Im liking the smooth finish too

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    @Elyaradine the anatomy is nearly perfect! Wow!

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    Thanks! :)

    @shelton: Pure art study, and as practice for my next game character.

    Here's a render with the back. Did the feet. While there are still improvements I could make, I'm happy enough with it as a portfolio piece as it is. :) "M-M-M-MANTHONG!!!" Might come back to it if/when I get tired of the other stuff I'm working on.
    image

    So... about that steampunk/Victorian girl I wanted to do in the first post of this thread? Finally started designing her costume! She's going to end up as a game-res model, rigged and animated. While I'm at it I'm also entering her into a competition, because the competition provides an auto-rigger and motion capture, and cloth-sim. I want to rig her face up too... but as it is it's a rather crazy amount of work I'd like to do, I'm just going to do my best and see how far I can get.

    Looking for crit, from anyone, but especially anyone who's got experience with fashion design! :)

    The basis of the idea was that she could fit in the world of Victorian/steampunk-themed game as a playable female character. She'd be seemingly care-free and playful, hedonistic, with, fashion-wise, an obsession with polka dots and lace.

    I imagined an introduction scene where she leaps in out of the air, after having hovered into view Mary Poppins-style on a polka-dot-and-lace umbrella, quickly dispenses of a small group of 'bad guys' with a few bone-crunching raps to the skull, before finishing the last few off with a barrage of bullets firing from the machine-gun tip of the parasol, punctuated by bouts of manic laughter. Finally, after the chaos she'd notice the bullet holes she'd left on the wall... and fire a few more rounds into it to finish off the polka dot pattern.

    I have no idea why the hell she can fight like that though, but I'm not going to ask her.

    None of this is final (and none of this has anything to do with the work I'm actually doing at Luma, just to be clear!). Just a portfolio piece, with a character I think will be lots of fun to create. :D
    image

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    Ooh nice. Is she french. I dont know anything steampunk but amazed by what I see. Will google it. I think the female form is infinitely fascinating and am glad youre going that route with your main character. Also digging the intro/short story. Any character names

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    Did some reading on steam punk. Interesting subculture, branch of science fiction and fashion couture.

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    She doesn't have a name (yet?). I'm open to suggestions, though it's kind of inconsequential I think.

    Still want to add a hat, a belt buckle type thing, and something at the back to hold stuff together. (I painted in some sewing stuff, but I don't think that works so well. May just go with a flat strap instead.)

    I'd like to add an umbrella too, but maybe that can wait until later as a separate piece.

    image

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    How about Bow Derek? :P

    As more of a writer, I can't really comment on the appearance very expertly. However, I feel she isn't Steampunk enough? But I think the elements you're thinking of adding will help with that.

    Maybe I'm just too into leather and buckles :P.

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    Haha! :P

    I did struggle with that some. At first I was going to go goggles, cogs and leather... but after going over the design with a fashion design friend, I changed my mind. Instead of using the typical steampunk stuff, I decided instead to make it so that she could conceivably appear in a steampunk world and not feel anachronistic, while picking each item of clothing to reveal more about her character and personality and not because it's typical of a certain style.

    I don't know how successful it really is then in terms of steampunk, but the main goal is to make a well-executed piece of work for my art portfolio, and whether it fits with the original theme is relatively unimportant then. :) I'm open to suggestions though!

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    Pneumaticised legs. Which would go some way to explaining why the dress is open in the front.

    Then the bow could belch steam and smoke too.

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    Ho-hum! That's a pretty sweet idea; and if I just do it to the one leg, it'll break the symmetry some too! I'll do some paintings and test it out. :)

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    Have you ever read any of the Bas-Lag novels by China Mieville? I'd love to see your take on his Remade humans.

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    Its looking phenomenal Jono! The lace and the boots are my best bits. I like the pneumatic leg idea a lot - as Danny says the open dress would make a lot more sense then as more than just a panty shot.

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    @dislekcia: I haven't. I read through a couple of wiki articles, but I'll probably end up borrowing the mechanics for the joints from existing designs, whether it's some Japanese robot or a crane, or something. Hoping to finish the high poly this weekend, because I'm rather behind in the schedule I'd drawn up as it is. :) (I want this done, as well as some fx work + shaders, tools, business cards, before GDC.)

    @hanli: Thanks! I was originally not going to go with the open skirt, and my original design was more conventional, like this:
    image

    After showing that to my ex-fashion design friend (Gareth Pon), he suggested the skirt in the top left image as something that allows the legs to move freely, while also having nice flowing cloth for the cloth simulator* to play with. Maybe if I remove the frills at the bottom of the pants they'll look more like the hot-pants they were supposed to be, and less like knickers?

    (* I need to run a cloth simulator to be eligible for the Mixamo-Houdini competition in which I'm competing.)

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    Yeah nice work man, one thing that's bothering me though is the difference between your sculpt poses. The front pose seems a lot more steampunk while the back is more victorian. That doesn't gel too well for me (but maybe you disagree?). Your concept poses are fantastic though. I'd like to see the sculpt follow that back more: Less floral design, more folds, the bow feels a bit rigid atm.

    How do you start your sculpts. Do you have a plugin which creates basic nudes from settings or are you actively sculping the entire body from scratch?

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    edited
    The cloth is all necessarily rigid right now, unfortunately. When you create your cloth in preparation for a cloth simulation, you want to let the cloth sim do its work, and create the model in a sort of floaty, anti-gravity state. :) (Admittedly, I've actually posed the cloth a lot more than I probably should have. Just, I was fighting Houdini's cloth sim really badly, and decided, screw this crap, I'm just going to go on as if the cloth sim isn't happening... and then they put up some cloth sim video tuts, so I'm back to using the cloth sim again. :P) Both the giant bow and the skirt will experience the wonders of gravity eventually, and not poke out so obnoxiously. :P As for steampunk vs. Victorian, meh. Just using the theme to springboard something cool and fun-to-make, rather than limited by it. :)

    A year or two ago I did a course with Sze Jones (who worked at Blur Studio for about a decade, before heading off to Naughty Dog; she's done the cinematic characters for stuff like SWTOR, Tomb Raider, Jack from ME2, etc.), where I learnt a crapload about redirecting topology, and the thought-process one goes through when solving topological puzzles. I ended up with a very decent base mesh from that course. So I have humanoid base meshes for male and female figures, and sculpt the nude from that. For clothing, depending on how tight it is to the figure, I either extract and edit polygons from the nude base mesh and continue sculpting them, or create new geometry in a modelling app before sending them off to be sculpted too.

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    It really is looking great. The concern with the panty shot is really just nitpicking from my side :)

    I think that maybe extending the pants down to the thigh rather than stopping at the groin/thigh join would also help - just an inch or two. Similarly with the dress front.

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    Looking better and better! I see the reference you referred to for the panty shot design, I wonder how historically correct it is, but who cares. Logically she'd be somewhat of a courtesan type character/costume? If so then it all makes sense.

    I think if the boots went above the knees it'd make the mystique of the section better, I feel like large chunks of skin to be anti-courtesanish, but that's a minor nitpick :)

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    edited
    Thanks guys. :)

    @Tuism: I don't think it's historically correct AT ALL. :P Definitely style over substance/function. But yeah, I don't really care as long as it's somewhat believable. And yeah, I was using some barmaid-courtesan reference as well. The idea is that she's flirty, hedonistic, and a bit of a violent psychotic. :P Kind of like Miss Fortune in League of Legends.

    Over the weekend, I made the pants and skirt a little longer and played with the colours to see if it looked interesting, or whether it felt bare. Then I got depressed over it looking bare and took a break.

    image

    I took some time out to copy some photos instead (i.e. photo open in Google Image Search on the second monitor, and paint from that). Just wanted to get a likeness, and to pick colours that didn't suck. I like how it turned out.

    image

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    Actually I'm totally with you - Historically correct wasn't the right phrase to use - believable was more what I was wanting to say. I like the updates! The "Golden Gap" being narrower is both more classy and more interesting :) Polkadots seems a bit... Jovial :P

    That painting looks awesome, is it the Mother of Dragons from Game of Thrones? Looks like her :)

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    Success! Likeness achieved! :P Third image in my Google search.

    With regard to the sculpt, I haven't actually thought things through very thoroughly. I imagined she'd had some super traumatic near-fatal experience happen to her in her past. It drove her kind of insane, while also making her pretty careless, hedonistic and violent. I think if you met her as part of the game, one of the arcs in the story would be making sense of her mental/emotional state and helping her to find peace, or, at least, moments of lucidity. I'm hoping to find the time to rig up her face so I can do some facial expressions that, hopefully, get that bit across too. Although if I don't get any of that across at all but it looks awesome, I still succeed. :P

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    Like Jack from Mass Effect? :)

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    I hadn't thought of her. But I suppose so yes! I kind of had more Miss Fortune from League of Legends in mind, but Jack's a good fit too. :)

    DAMNIT IT'S A CLICHE. Hahaha!

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    Definitely looking impressive. Its as if shes alive. Awesome work

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    edited
    After a few sketches and another look at the timeline I'd set out for myself for getting this done (and noticing I was behind) I couldn't do stuff that was suggested. Oh well, still looks cool, so I'm not going to beat myself up about it. I wanted to rig and animate her too, just because I can, and so I could say I did, but as things stand I probably won't have the time for that either, so I've asked a colleague to help me with that.

    I wish I had a time machine.

    Retopologised her recently. This is way too high for mobile, but I'll be using shaders and stuff that don't run on mobile anyway, so aiming way higher end. Also, as long as the topo flow is decent, you can kinda just go through and collapse rings, so if it had to be lower, it's mostly no big deal. Afaik, ME2 characters were ~17k tris, Uncharted3 characters were ~30k tris. This one's currently sitting on a little under 21k, although I'll be adding some hair strips still. 12k verts at the moment, but that'll jump up when I unwrap.

    image

    And this is pretty much the sculpt I'm going with. I don't think they look like knickers any more. :P There's some stuff missing (specifically hair-related), but those are way easier to do on the lowpoly imo, so sculpting them in is a bit of a waste. Doing the UVs next, and then I'm onto baking.

    image

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    nice work on the game of thrones girl (am i right?) do more!

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    I also really love the game of thrones illustration (just saying).

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    Thank you! I'll definitely be doing more!

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    edited
    Still early texture work, as I've only picked base colours, painted the face, shirt and corset so far, although I've applied some of the stuff that came out of my bakes. Progress feels good! Also still going to add hair strips.

    image

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    Wow looking very cool!

    Are those scars on her eyebrow and cheek? I like those details :)

    Here're some personal opinions: The tiny hat seems a smidgen too tiny, almost funny, not sure if that's what you're going for since she's a scarred character.

    As for knickers - the laced edge makes me feel like they're still old-school knickers - I feel that modeling them more towards hotpants (more contemporary) may get it out of perception that they're undies. Or bloomers, to be technically correct.

    The bow behind her (and on her stockings) has a funny shape? They don't look like real bows, which should be a ribbon that folds back on itself, etc? Just thought that with all the other nice details it's a bit amiss that the bows aren't "real" bows.

    Something about the colour palette seems a bit disparate, with the accent colours not trimming enough elements off. I feel that the extremities (hands and feet, or arms and legs, but mostly arms) should maybe share a bit more of the trim colours. The colour scheme distribution seems uneven... But maybe that's just me!

    Congrats and looking forward to more ass kicking from you! :)
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