[Idea+Pursuing] Refracture - A first person cover shooter hybrid with fracturable enemies


Notice: Undefined variable: GuestHourOffset in /home/nitrogen/public_html_mgsatest/forums/themes/mgsa/class.mgsathemehooks.php on line 281

Notice: Undefined variable: GuestHourOffset in /home/nitrogen/public_html_mgsatest/forums/themes/mgsa/class.mgsathemehooks.php on line 281
edited in General
Hi, My name is St1nG

A few days ago I had an idea to make a game...

Right now development is undergo :)

Anyway, this is what the game will be roughly about:

You are a trained hitman, and there will be 10 hits you have to do. Each hit will be around 10ish levels (Note the story will change).
The main look of the game is to look clean and simple. The models will all be kind of low poly, with the textures being single colour.
All enemies will be fractured in around several different places, which lets you have a unique kill each time.

Basically, if you shoot a guy in the face his face explodes into a lot of different sized particles, the same with the ankle, knee and wrist.

We are making a demo, with around 7 levels...

Right now the planned features (roadmap) are:
-Fully fracturable enemies
-A unique story
-A cover system
-Tackling enemies
-Diving and rolling
-Wall Running
-Different kills for each hit target
-Enemies that disintegrate into pixels after 10 seconds of being fractured
-Mess around levels
-Fractured cover
-Enemy Variation
-Being published by devolver digital
-Magazines that fall on the floor, and that can be crushed
-Skill System
-Free DLC Levels
-Replay Mode
-Final Enemy dies in slowmo
-More things...

And the features for the demo
-Fractured enemies (wont be as polished as final release)
-Cover system
-SlowMo
-One Hit

Currently this is being made by me (https://twitter.com/OverlordSt1nG) , Murderz (https://twitter.com/MurderzMedia) and MoodyCake (http://steamcommunity.com/profiles/76561198091419195/)

I am 14, MoodyCake is 13 and Murderz is 16

Anyway thanks for reading, I will try to reply to all comments asap!

Many Thanks,
St1nG

Comments


  • Notice: Undefined variable: GuestHourOffset in /home/nitrogen/public_html_mgsatest/forums/themes/mgsa/class.mgsathemehooks.php on line 281
    :)

  • Notice: Undefined variable: GuestHourOffset in /home/nitrogen/public_html_mgsatest/forums/themes/mgsa/class.mgsathemehooks.php on line 281
    Hi :D

  • Notice: Undefined variable: GuestHourOffset in /home/nitrogen/public_html_mgsatest/forums/themes/mgsa/class.mgsathemehooks.php on line 281
    Like I told St1nG, an FPS is far too big a project for a beginner and I highly recommend you try something smaller to start off with. You'll learn far more, have more fun, and stand a bigger chance of actually completing a project. Unity just had a ton of awesome 2D features added, why not make a 2D game?

    In any case, pretty cool that you're taking steps to making games, I'm looking forward to seeing what you come up with!

  • Notice: Undefined variable: GuestHourOffset in /home/nitrogen/public_html_mgsatest/forums/themes/mgsa/class.mgsathemehooks.php on line 281
    I agree with what @raithza said - there's so much fun in 2D games, 3D is unnecessarily hard for a starting project.

    So... if I look correctly, you have relatively little mention of how the game mechanics will work, and a lot of emphasis on the art style. Maybe flesh the mechanics out with a 2D prototype? If they're good, you can always consider "upgrading" to 3D.
    St1nG said:

    -Being published by devolver digital
    Really? That's pretty cool. How did you manage to work that out, especially without a prototype?


  • Notice: Undefined variable: GuestHourOffset in /home/nitrogen/public_html_mgsatest/forums/themes/mgsa/class.mgsathemehooks.php on line 281
    @francoisvn I think that its part of the plan not a already arranged deal.

    I don't really think you need to make a 2d game. I think we should instead talk about a simple game instead of assuming 2d games are automatically simpler than 3d. Think with primitives ;)

    I myself have found that its incredibly difficult to release even the smallest simplest game. Once you have actually released something commercial then you can do whatever you want cause you know the risks involved and the approximate dev time etc

    So I would suggest that you put this project on the back burner and take 4-5 months to level up first. then come back to this.

    Nice work on starting so young. Speaking from experience the great thing about starting early is that the burn rate is so low. in my case $0 expenses.

    Have a nice day.
    Kobus

  • Notice: Undefined variable: GuestHourOffset in /home/nitrogen/public_html_mgsatest/forums/themes/mgsa/class.mgsathemehooks.php on line 281

  • Notice: Undefined variable: GuestHourOffset in /home/nitrogen/public_html_mgsatest/forums/themes/mgsa/class.mgsathemehooks.php on line 281

    Notice: Undefined variable: GuestHourOffset in /home/nitrogen/public_html_mgsatest/forums/themes/mgsa/class.mgsathemehooks.php on line 281
    edited
    Looks like you've got some 3D skills :)

    My advice about this project would be to try make a really small part of the game first, and then show it to people (like on these forums) to get some feedback (and then learn from that feedback, and get encouragement).

    The fracturing part of the project sounds like a really cool feature...

    So maybe just try fracture a cylinder by shooting at it and make that feel cool. If you can get that feeling cool, try fracture two cylinders stuck together in an arm shape... and then try fracture a 3D model of a human... then fracture a human model that's been animated...

    And progress like that.

    Each step might be harder than you expect, but you'll learn a lot with each problem you overcome.

    And GOOD LUCK! It's really exciting that you're all so young and pumped for game development!

  • Notice: Undefined variable: GuestHourOffset in /home/nitrogen/public_html_mgsatest/forums/themes/mgsa/class.mgsathemehooks.php on line 281
    Looks like you've got some 3D skills :)

    My advice about this project would be to try make a really small part of the game first, and then show it to people (like on these forums) to get some feedback (and then learn from that feedback, and get encouragement).

    The fracturing part of the project sounds like a really cool feature...

    So maybe just try fracture a cylinder by shooting at it and make that feel cool. If you can get that feeling cool, try fracture two cylinders stuck together in an arm shape... and then try fracture a 3D model of a human... then fracture a human model that's been animated...

    And progress like that.

    Each step might be harder than you expect, but you'll learn a lot with each problem you overcome.

    And GOOD LUCK! It's really exciting that you're all so young and pumped for game development!
    This. Small steps are important, and making sure that each system works well before integrating them is likely to yield better results than trying to manage design and core system convergence simultaneously.

    Extra Credits, as always, covers the idea of iterative design and production really well (their videos come highly recommended, for new devs as well as veterans). Good luck! :)


  • Notice: Undefined variable: GuestHourOffset in /home/nitrogen/public_html_mgsatest/forums/themes/mgsa/class.mgsathemehooks.php on line 281

    Notice: Undefined variable: GuestHourOffset in /home/nitrogen/public_html_mgsatest/forums/themes/mgsa/class.mgsathemehooks.php on line 281
    edited
    Thanks for all your comments guys!
    Ofcourse we just started, I have had quite abit of experience with unity but yes it will be hard at the start and the project will change overtime and might end up something we never planned it to be like. Everyone has to start somewhere.
    Just so you know our roles are :
    St1nG - Level Design.
    MoodyCake - Scripter
    Murderz - Modeller/Scripter
    :)

  • Notice: Undefined variable: GuestHourOffset in /home/nitrogen/public_html_mgsatest/forums/themes/mgsa/class.mgsathemehooks.php on line 281

    Notice: Undefined variable: GuestHourOffset in /home/nitrogen/public_html_mgsatest/forums/themes/mgsa/class.mgsathemehooks.php on line 281
    edited
    UPDATE!
    First human enemy model is done! (Don't forget we want this game to look simplistic so there are no facial features)
    http://prntscr.com/50ixyg
    http://prntscr.com/50iy5w

  • Notice: Undefined variable: GuestHourOffset in /home/nitrogen/public_html_mgsatest/forums/themes/mgsa/class.mgsathemehooks.php on line 281
    Looking forward to seeing gameplay prototypes :)

    Like everyone else said here, build systems you can test - that's the most important thing. Then test them (show them to people) to get feedback. Loop that quickly. Go! :)

  • Notice: Undefined variable: GuestHourOffset in /home/nitrogen/public_html_mgsatest/forums/themes/mgsa/class.mgsathemehooks.php on line 281
    Tuism said:
    Looking forward to seeing gameplay prototypes :)

    Like everyone else said here, build systems you can test - that's the most important thing. Then test them (show them to people) to get feedback. Loop that quickly. Go! :)
    Will do mate!

  • Notice: Undefined variable: GuestHourOffset in /home/nitrogen/public_html_mgsatest/forums/themes/mgsa/class.mgsathemehooks.php on line 281
    Some very experienced people have given you some good advice here, and though I admire your determination, I don't think you fully appreciate the knowledge imparted. You have set some pretty steep milestones for yourself, that in itself is not a problem, but you do need to be in touch with what you are capable of. If you feel you can make it a reality then great, more power to you. But be careful of being bogged down by lofty ideas. Burnout does happen.

    You seem to have a very clear vision of what you want your game to look like. But I dare say that other design aspects of your project seem to be out of focus. You seem to be describing a tech demo in your first post, not a game. All of your planned features are cool, although put together you are left with a framework that could take months to develop, and building a game on top of that could take many more months. Hope you are in for the long haul.

    If you are still determined after all of that, Awesome. Perhaps a little bit foolish but still awesome. I routinely tackle ambitious and complex projects in my own time, I find them great learning platforms. Much more so than small one mechanic games. But the trade off is that I seldom finish those projects.

    Perhaps think to yourself what your goal is.
    is it to finish a game? maybe start with a smaller game then.
    is it to make your dream game? maybe leave that till later after you have a few games behind your name.
    is it to learn? I personally think this would be a great project to learn with, though many community members will argue strongly for the "fail fast" ideology.
    is it for fun? awesome have at it :)

    Anyway, good luck! It's great to see you taking this so seriously when still so young.

  • Notice: Undefined variable: GuestHourOffset in /home/nitrogen/public_html_mgsatest/forums/themes/mgsa/class.mgsathemehooks.php on line 281
    Some very experienced people have given you some good advice here, and though I admire your determination, I don't think you fully appreciate the knowledge imparted. You have set some pretty steep milestones for yourself, that in itself is not a problem, but you do need to be in touch with what you are capable of. If you feel you can make it a reality then great, more power to you. But be careful of being bogged down by lofty ideas. Burnout does happen.

    You seem to have a very clear vision of what you want your game to look like. But I dare say that other design aspects of your project seem to be out of focus. You seem to be describing a tech demo in your first post, not a game. All of your planned features are cool, although put together you are left with a framework that could take months to develop, and building a game on top of that could take many more months. Hope you are in for the long haul.

    If you are still determined after all of that, Awesome. Perhaps a little bit foolish but still awesome. I routinely tackle ambitious and complex projects in my own time, I find them great learning platforms. Much more so than small one mechanic games. But the trade off is that I seldom finish those projects.

    Perhaps think to yourself what your goal is.
    is it to finish a game? maybe start with a smaller game then.
    is it to make your dream game? maybe leave that till later after you have a few games behind your name.
    is it to learn? I personally think this would be a great project to learn with, though many community members will argue strongly for the "fail fast" ideology.
    is it for fun? awesome have at it :)

    Anyway, good luck! It's great to see you taking this so seriously when still so young.
    Thanks for your support, We are mainly doing this for fun. The other 2 guys have school and I have college so we don't exactly a lot of time on our hands to spare, We also want to learn, I have had a dab at unity for a while I have been making my own game (solo) and its been pretty successful I only work on it an hour a week, But if we start taking this game seriously I will put my own project on hold and start working on this project full time. I am pretty good at modelling and know very basic JavaScript so we do need to learn (preferably C#) This game is not going to have 3*A graphics but with the art style we are choosing it will look great with the models that we are using. I know it is abit far fetched but the game will adapt to what we can realistic-ly do.

  • Notice: Undefined variable: GuestHourOffset in /home/nitrogen/public_html_mgsatest/forums/themes/mgsa/class.mgsathemehooks.php on line 281
    Well, Now we are going to get cracking (pun intended) on the fractured objects, porting them into unity and getting the slowmo done :P

  • Notice: Undefined variable: GuestHourOffset in /home/nitrogen/public_html_mgsatest/forums/themes/mgsa/class.mgsathemehooks.php on line 281
    Some very experienced people have given you some good advice here, and though I admire your determination, I don't think you fully appreciate the knowledge imparted. You have set some pretty steep milestones for yourself, that in itself is not a problem, but you do need to be in touch with what you are capable of. If you feel you can make it a reality then great, more power to you. But be careful of being bogged down by lofty ideas. Burnout does happen.

    You seem to have a very clear vision of what you want your game to look like. But I dare say that other design aspects of your project seem to be out of focus. You seem to be describing a tech demo in your first post, not a game. All of your planned features are cool, although put together you are left with a framework that could take months to develop, and building a game on top of that could take many more months. Hope you are in for the long haul.

    If you are still determined after all of that, Awesome. Perhaps a little bit foolish but still awesome. I routinely tackle ambitious and complex projects in my own time, I find them great learning platforms. Much more so than small one mechanic games. But the trade off is that I seldom finish those projects.

    Perhaps think to yourself what your goal is.
    is it to finish a game? maybe start with a smaller game then.
    is it to make your dream game? maybe leave that till later after you have a few games behind your name.
    is it to learn? I personally think this would be a great project to learn with, though many community members will argue strongly for the "fail fast" ideology.
    is it for fun? awesome have at it :)

    Anyway, good luck! It's great to see you taking this so seriously when still so young.
    We are planning to get the demo done by christmas... And the demo is only a fraction of what will appear in the finished release!
    Aswell as it not being as well polished as the final release! Thanks for the help anyways! And our basis of the game is to make is violent, destructible, clean and smooth!

  • Notice: Undefined variable: GuestHourOffset in /home/nitrogen/public_html_mgsatest/forums/themes/mgsa/class.mgsathemehooks.php on line 281

    Notice: Undefined variable: GuestHourOffset in /home/nitrogen/public_html_mgsatest/forums/themes/mgsa/class.mgsathemehooks.php on line 281
    edited
    UPDATE!

    A few things happened today...

    One of my friends is doing a cutscenish thing for us, to see if he can be our artist...

    We also scrapped having thirdperson in our game...

    And we made some models

    We have done a sofa and table, fractured that...

    Then murderz was lovely enough to do the human model...

    I fractured that (http://prntscr.com/50ok9s)

    and now I will try improve fracturing, and murderz is doing more models!

    Thanks for reading!

  • Notice: Undefined variable: GuestHourOffset in /home/nitrogen/public_html_mgsatest/forums/themes/mgsa/class.mgsathemehooks.php on line 281
    The demo should be released before Christmas, and will eventually end up being the demo of the full release!

    Right now, we are going to get into scripting!

  • Notice: Undefined variable: GuestHourOffset in /home/nitrogen/public_html_mgsatest/forums/themes/mgsa/class.mgsathemehooks.php on line 281

    Notice: Undefined variable: GuestHourOffset in /home/nitrogen/public_html_mgsatest/forums/themes/mgsa/class.mgsathemehooks.php on line 281
    edited
    UPDATE!

    So, today we have fractured all of the models made.

    Murderz also made a bookcase...

    We also got a new member of the team F01405/Frantos (http://steamcommunity.com/id/F01405/)

    We found a cool composer, And are trying to contact him for music liscensing...

    F01405 has two years of programming knowledge...

    He also completed our slowmotion mechanic!

    Basically, you don't regenerate slowmotion, you have to find a pickup to restore it...

    The slowmotion right now only lasts for 7 seconds... (With full release, it will be upgradeable)

    Also, you cant just slowmo then slowmo off... there is a 2 second timer when you start slowmo, that counts when you can unslowmo the game (Just so that people dont exploit/overuse it...)

    Slowmo is set to Z and there will be rebindable keys so dont worry!

    Anyway, as always thanks for reading!

    St1nG

  • Notice: Undefined variable: GuestHourOffset in /home/nitrogen/public_html_mgsatest/forums/themes/mgsa/class.mgsathemehooks.php on line 281
    Interesting project.

    I would take the communities advise into consideration.

    Initially they warned me about a game i was making. They told me... pull the plug. I resisted. I wasted another entire month fighting against myself to prove them... mostly myself wrong.

    Once i finally managed to get the courage to actually pull the plug i decided on a smaller project which i then actually manage to complete and is currently in review with apple. I also retreated with my tail between my legs and didn't visit here in a very long time as i was ashamed at failing.

    The moral of my story is... their advise is pretty good.

    I am aware though your situation is different and no one is saying pull the plug. Just measure the goal according to the timeframe.
    Luckily you have a team... so this helps.

    All i can say is... i like the concept... and good luck.


  • Notice: Undefined variable: GuestHourOffset in /home/nitrogen/public_html_mgsatest/forums/themes/mgsa/class.mgsathemehooks.php on line 281

    Notice: Undefined variable: GuestHourOffset in /home/nitrogen/public_html_mgsatest/forums/themes/mgsa/class.mgsathemehooks.php on line 281
    edited
    @Crocopede, don't ever think of it as failing. You're learning, as are all of us. If you know how many projects I have here that are "unfinished" you'll be shocked (do you want a list?) I am still here, engaging with the community. What you didn't finish isn't a stain against your name, it's a step towards learning. The next thing you make will incorporate learnings. If you don't ever make something else you've never learned something new.

    Calling it pulling the plug is perhaps excessive. You're shelving it. Maybe you'll get better at game dev/design one day to go back and finish it. Maybe you won't. Noone knows. You're just going to try something else smaller, ain't nothing wrong with that.

  • Notice: Undefined variable: GuestHourOffset in /home/nitrogen/public_html_mgsatest/forums/themes/mgsa/class.mgsathemehooks.php on line 281
    What is the purpose of your slow motion? Right now it sounds like a cool gimmick, but I don't see the place it is supposed to slot into. Maybe so that you can watch in wonder when things shatter into pieces? Perhaps it could have a use to emphasize when something dies, a la killing floor? Just curious what your plan is with it.

  • Notice: Undefined variable: GuestHourOffset in /home/nitrogen/public_html_mgsatest/forums/themes/mgsa/class.mgsathemehooks.php on line 281
    How are you fracturing the models?

  • Notice: Undefined variable: GuestHourOffset in /home/nitrogen/public_html_mgsatest/forums/themes/mgsa/class.mgsathemehooks.php on line 281
    What is the purpose of your slow motion? Right now it sounds like a cool gimmick, but I don't see the place it is supposed to slot into. Maybe so that you can watch in wonder when things shatter into pieces? Perhaps it could have a use to emphasize when something dies, a la killing floor? Just curious what your plan is with it.
    The main purpose of slow motion is going to be to dodge bullets and shoot enemies before they have a chance to react.


  • Notice: Undefined variable: GuestHourOffset in /home/nitrogen/public_html_mgsatest/forums/themes/mgsa/class.mgsathemehooks.php on line 281
    petrc said:
    How are you fracturing the models?
    We are using blender to make models, and to fracture them :p

  • Notice: Undefined variable: GuestHourOffset in /home/nitrogen/public_html_mgsatest/forums/themes/mgsa/class.mgsathemehooks.php on line 281
    Ok, but does that not take a long time? And then how will you instantiate the fractured model in unity? it will take quite a bit of coding, and a lot of testing.

    I had a look on the unity asset store and came across this plugin.:

    https://www.assetstore.unity3d.com/en/#!/content/9771

    Check out the demos, this might save you a lot of time and make your jobs easier.

  • Notice: Undefined variable: GuestHourOffset in /home/nitrogen/public_html_mgsatest/forums/themes/mgsa/class.mgsathemehooks.php on line 281
    Update!

    St1nG - Level Design.
    MoodyCake - Lead Artist
    Murderz - Modeller/Scripter
    Frantos - Scripter

  • Notice: Undefined variable: GuestHourOffset in /home/nitrogen/public_html_mgsatest/forums/themes/mgsa/class.mgsathemehooks.php on line 281
    MoodyCake said:
    Update!

    St1nG - Level Design.
    MoodyCake - Lead Artist
    Murderz - Modeller/Scripter
    Frantos - Scripter

    Update!

    St1nG - Lead, Writer, Fracturer, Level design
    Moodycake - Artist
    Murderz - Modeller,Scripter, Lead
    Frantos - Scripter, Awesome

  • Notice: Undefined variable: GuestHourOffset in /home/nitrogen/public_html_mgsatest/forums/themes/mgsa/class.mgsathemehooks.php on line 281
    petrc said:
    Ok, but does that not take a long time? And then how will you instantiate the fractured model in unity? it will take quite a bit of coding, and a lot of testing.

    I had a look on the unity asset store and came across this plugin.:

    https://www.assetstore.unity3d.com/en/#!/content/9771

    Check out the demos, this might save you a lot of time and make your jobs easier.

    Hmmm, It doesnt take too long... You just need a pretty good pc... It also depends on the size of the model/ how many models there are!

  • Notice: Undefined variable: GuestHourOffset in /home/nitrogen/public_html_mgsatest/forums/themes/mgsa/class.mgsathemehooks.php on line 281
    UPDATE!

    Well, today was a succesful day...

    Fracturing is done, and we can now export into unity

    Boombox, shotgun, cassette and CV camera model done

    We have permission to use OccamLasers music! http://occamslaser.bandcamp.com/

    We have done a basic level design...

    And that wraps it up for today!

    Thanks,
    St1nG
Sign In or Register to comment.

Debug Trace

Info Need to re-index theme cache
Info Need to re-index plugin cache
Info CommentModel->PageWhere()
Info
Comment.Page.30.2544.1: false
Info CommentModel->CachePageWhere()
Info
Comment.Page.30.2544.1: array (
  0 => '2014-10-27 20:25:03',
  1 => '2014-10-30 21:33:45',
)
Notice Undefined variable: GuestHourOffset
/home/nitrogen/public_html_mgsatest/forums/themes/mgsa/class.mgsathemehooks.php line 281.
/home/nitrogen/public_html_mgsatest/forums/library/core/class.format.php line 465.
/home/nitrogen/public_html_mgsatest/forums/themes/mgsa/views/discussion/discussion.php line 62.
/home/nitrogen/public_html_mgsatest/forums/themes/mgsa/views/discussion/index.php line 35.
Notice Undefined variable: GuestHourOffset
/home/nitrogen/public_html_mgsatest/forums/themes/mgsa/class.mgsathemehooks.php line 281.
/home/nitrogen/public_html_mgsatest/forums/library/core/class.format.php line 465.
/home/nitrogen/public_html_mgsatest/forums/library/core/functions.render.php line 338.
/home/nitrogen/public_html_mgsatest/forums/themes/mgsa/views/discussion/discussion.php line 66.
Notice Undefined variable: GuestHourOffset
/home/nitrogen/public_html_mgsatest/forums/themes/mgsa/class.mgsathemehooks.php line 281.
/home/nitrogen/public_html_mgsatest/forums/library/core/class.format.php line 465.
/home/nitrogen/public_html_mgsatest/forums/themes/mgsa/class.mgsathemehooks.php line 712.
/home/nitrogen/public_html_mgsatest/forums/applications/vanilla/views/discussion/comments.php line 19.
Notice Undefined variable: GuestHourOffset
/home/nitrogen/public_html_mgsatest/forums/themes/mgsa/class.mgsathemehooks.php line 281.
/home/nitrogen/public_html_mgsatest/forums/library/core/class.format.php line 465.
/home/nitrogen/public_html_mgsatest/forums/themes/mgsa/class.mgsathemehooks.php line 712.
/home/nitrogen/public_html_mgsatest/forums/applications/vanilla/views/discussion/comments.php line 19.
Notice Undefined variable: GuestHourOffset
/home/nitrogen/public_html_mgsatest/forums/themes/mgsa/class.mgsathemehooks.php line 281.
/home/nitrogen/public_html_mgsatest/forums/library/core/class.format.php line 465.
/home/nitrogen/public_html_mgsatest/forums/themes/mgsa/class.mgsathemehooks.php line 712.
/home/nitrogen/public_html_mgsatest/forums/applications/vanilla/views/discussion/comments.php line 19.
Notice Undefined variable: GuestHourOffset
/home/nitrogen/public_html_mgsatest/forums/themes/mgsa/class.mgsathemehooks.php line 281.
/home/nitrogen/public_html_mgsatest/forums/library/core/class.format.php line 465.
/home/nitrogen/public_html_mgsatest/forums/themes/mgsa/class.mgsathemehooks.php line 712.
/home/nitrogen/public_html_mgsatest/forums/applications/vanilla/views/discussion/comments.php line 19.
Notice Undefined variable: GuestHourOffset
/home/nitrogen/public_html_mgsatest/forums/themes/mgsa/class.mgsathemehooks.php line 281.
/home/nitrogen/public_html_mgsatest/forums/library/core/class.format.php line 465.
/home/nitrogen/public_html_mgsatest/forums/themes/mgsa/class.mgsathemehooks.php line 712.
/home/nitrogen/public_html_mgsatest/forums/applications/vanilla/views/discussion/comments.php line 19.
Notice Undefined variable: GuestHourOffset
/home/nitrogen/public_html_mgsatest/forums/themes/mgsa/class.mgsathemehooks.php line 281.
/home/nitrogen/public_html_mgsatest/forums/library/core/class.format.php line 465.
/home/nitrogen/public_html_mgsatest/forums/themes/mgsa/class.mgsathemehooks.php line 712.
/home/nitrogen/public_html_mgsatest/forums/applications/vanilla/views/discussion/comments.php line 19.
Notice Undefined variable: GuestHourOffset
/home/nitrogen/public_html_mgsatest/forums/themes/mgsa/class.mgsathemehooks.php line 281.
/home/nitrogen/public_html_mgsatest/forums/library/core/class.format.php line 465.
/home/nitrogen/public_html_mgsatest/forums/themes/mgsa/class.mgsathemehooks.php line 712.
/home/nitrogen/public_html_mgsatest/forums/applications/vanilla/views/discussion/comments.php line 19.
Notice Undefined variable: GuestHourOffset
/home/nitrogen/public_html_mgsatest/forums/themes/mgsa/class.mgsathemehooks.php line 281.
/home/nitrogen/public_html_mgsatest/forums/library/core/class.format.php line 465.
/home/nitrogen/public_html_mgsatest/forums/library/core/functions.render.php line 338.
/home/nitrogen/public_html_mgsatest/forums/themes/mgsa/class.mgsathemehooks.php line 715.
Notice Undefined variable: GuestHourOffset
/home/nitrogen/public_html_mgsatest/forums/themes/mgsa/class.mgsathemehooks.php line 281.
/home/nitrogen/public_html_mgsatest/forums/library/core/class.format.php line 465.
/home/nitrogen/public_html_mgsatest/forums/themes/mgsa/class.mgsathemehooks.php line 712.
/home/nitrogen/public_html_mgsatest/forums/applications/vanilla/views/discussion/comments.php line 19.
Notice Undefined variable: GuestHourOffset
/home/nitrogen/public_html_mgsatest/forums/themes/mgsa/class.mgsathemehooks.php line 281.
/home/nitrogen/public_html_mgsatest/forums/library/core/class.format.php line 465.
/home/nitrogen/public_html_mgsatest/forums/themes/mgsa/class.mgsathemehooks.php line 712.
/home/nitrogen/public_html_mgsatest/forums/applications/vanilla/views/discussion/comments.php line 19.
Notice Undefined variable: GuestHourOffset
/home/nitrogen/public_html_mgsatest/forums/themes/mgsa/class.mgsathemehooks.php line 281.
/home/nitrogen/public_html_mgsatest/forums/library/core/class.format.php line 465.
/home/nitrogen/public_html_mgsatest/forums/library/core/functions.render.php line 338.
/home/nitrogen/public_html_mgsatest/forums/themes/mgsa/class.mgsathemehooks.php line 715.
Notice Undefined variable: GuestHourOffset
/home/nitrogen/public_html_mgsatest/forums/themes/mgsa/class.mgsathemehooks.php line 281.
/home/nitrogen/public_html_mgsatest/forums/library/core/class.format.php line 465.
/home/nitrogen/public_html_mgsatest/forums/themes/mgsa/class.mgsathemehooks.php line 712.
/home/nitrogen/public_html_mgsatest/forums/applications/vanilla/views/discussion/comments.php line 19.
Notice Undefined variable: GuestHourOffset
/home/nitrogen/public_html_mgsatest/forums/themes/mgsa/class.mgsathemehooks.php line 281.
/home/nitrogen/public_html_mgsatest/forums/library/core/class.format.php line 465.
/home/nitrogen/public_html_mgsatest/forums/library/core/functions.render.php line 338.
/home/nitrogen/public_html_mgsatest/forums/themes/mgsa/class.mgsathemehooks.php line 715.
Notice Undefined variable: GuestHourOffset
/home/nitrogen/public_html_mgsatest/forums/themes/mgsa/class.mgsathemehooks.php line 281.
/home/nitrogen/public_html_mgsatest/forums/library/core/class.format.php line 465.
/home/nitrogen/public_html_mgsatest/forums/themes/mgsa/class.mgsathemehooks.php line 712.
/home/nitrogen/public_html_mgsatest/forums/applications/vanilla/views/discussion/comments.php line 19.
Notice Undefined variable: GuestHourOffset
/home/nitrogen/public_html_mgsatest/forums/themes/mgsa/class.mgsathemehooks.php line 281.
/home/nitrogen/public_html_mgsatest/forums/library/core/class.format.php line 465.
/home/nitrogen/public_html_mgsatest/forums/themes/mgsa/class.mgsathemehooks.php line 712.
/home/nitrogen/public_html_mgsatest/forums/applications/vanilla/views/discussion/comments.php line 19.
Notice Undefined variable: GuestHourOffset
/home/nitrogen/public_html_mgsatest/forums/themes/mgsa/class.mgsathemehooks.php line 281.
/home/nitrogen/public_html_mgsatest/forums/library/core/class.format.php line 465.
/home/nitrogen/public_html_mgsatest/forums/themes/mgsa/class.mgsathemehooks.php line 712.
/home/nitrogen/public_html_mgsatest/forums/applications/vanilla/views/discussion/comments.php line 19.
Notice Undefined variable: GuestHourOffset
/home/nitrogen/public_html_mgsatest/forums/themes/mgsa/class.mgsathemehooks.php line 281.
/home/nitrogen/public_html_mgsatest/forums/library/core/class.format.php line 465.
/home/nitrogen/public_html_mgsatest/forums/themes/mgsa/class.mgsathemehooks.php line 712.
/home/nitrogen/public_html_mgsatest/forums/applications/vanilla/views/discussion/comments.php line 19.
Notice Undefined variable: GuestHourOffset
/home/nitrogen/public_html_mgsatest/forums/themes/mgsa/class.mgsathemehooks.php line 281.
/home/nitrogen/public_html_mgsatest/forums/library/core/class.format.php line 465.
/home/nitrogen/public_html_mgsatest/forums/themes/mgsa/class.mgsathemehooks.php line 712.
/home/nitrogen/public_html_mgsatest/forums/applications/vanilla/views/discussion/comments.php line 19.
Notice Undefined variable: GuestHourOffset
/home/nitrogen/public_html_mgsatest/forums/themes/mgsa/class.mgsathemehooks.php line 281.
/home/nitrogen/public_html_mgsatest/forums/library/core/class.format.php line 465.
/home/nitrogen/public_html_mgsatest/forums/themes/mgsa/class.mgsathemehooks.php line 712.
/home/nitrogen/public_html_mgsatest/forums/applications/vanilla/views/discussion/comments.php line 19.
Notice Undefined variable: GuestHourOffset
/home/nitrogen/public_html_mgsatest/forums/themes/mgsa/class.mgsathemehooks.php line 281.
/home/nitrogen/public_html_mgsatest/forums/library/core/class.format.php line 465.
/home/nitrogen/public_html_mgsatest/forums/themes/mgsa/class.mgsathemehooks.php line 712.
/home/nitrogen/public_html_mgsatest/forums/applications/vanilla/views/discussion/comments.php line 19.
Notice Undefined variable: GuestHourOffset
/home/nitrogen/public_html_mgsatest/forums/themes/mgsa/class.mgsathemehooks.php line 281.
/home/nitrogen/public_html_mgsatest/forums/library/core/class.format.php line 465.
/home/nitrogen/public_html_mgsatest/forums/library/core/functions.render.php line 338.
/home/nitrogen/public_html_mgsatest/forums/themes/mgsa/class.mgsathemehooks.php line 715.
Notice Undefined variable: GuestHourOffset
/home/nitrogen/public_html_mgsatest/forums/themes/mgsa/class.mgsathemehooks.php line 281.
/home/nitrogen/public_html_mgsatest/forums/library/core/class.format.php line 465.
/home/nitrogen/public_html_mgsatest/forums/themes/mgsa/class.mgsathemehooks.php line 712.
/home/nitrogen/public_html_mgsatest/forums/applications/vanilla/views/discussion/comments.php line 19.
Notice Undefined variable: GuestHourOffset
/home/nitrogen/public_html_mgsatest/forums/themes/mgsa/class.mgsathemehooks.php line 281.
/home/nitrogen/public_html_mgsatest/forums/library/core/class.format.php line 465.
/home/nitrogen/public_html_mgsatest/forums/themes/mgsa/class.mgsathemehooks.php line 712.
/home/nitrogen/public_html_mgsatest/forums/applications/vanilla/views/discussion/comments.php line 19.
Notice Undefined variable: GuestHourOffset
/home/nitrogen/public_html_mgsatest/forums/themes/mgsa/class.mgsathemehooks.php line 281.
/home/nitrogen/public_html_mgsatest/forums/library/core/class.format.php line 465.
/home/nitrogen/public_html_mgsatest/forums/library/core/functions.render.php line 338.
/home/nitrogen/public_html_mgsatest/forums/themes/mgsa/class.mgsathemehooks.php line 715.
Notice Undefined variable: GuestHourOffset
/home/nitrogen/public_html_mgsatest/forums/themes/mgsa/class.mgsathemehooks.php line 281.
/home/nitrogen/public_html_mgsatest/forums/library/core/class.format.php line 465.
/home/nitrogen/public_html_mgsatest/forums/themes/mgsa/class.mgsathemehooks.php line 712.
/home/nitrogen/public_html_mgsatest/forums/applications/vanilla/views/discussion/comments.php line 19.
Notice Undefined variable: GuestHourOffset
/home/nitrogen/public_html_mgsatest/forums/themes/mgsa/class.mgsathemehooks.php line 281.
/home/nitrogen/public_html_mgsatest/forums/library/core/class.format.php line 465.
/home/nitrogen/public_html_mgsatest/forums/themes/mgsa/class.mgsathemehooks.php line 712.
/home/nitrogen/public_html_mgsatest/forums/applications/vanilla/views/discussion/comments.php line 19.
Notice Undefined variable: GuestHourOffset
/home/nitrogen/public_html_mgsatest/forums/themes/mgsa/class.mgsathemehooks.php line 281.
/home/nitrogen/public_html_mgsatest/forums/library/core/class.format.php line 465.
/home/nitrogen/public_html_mgsatest/forums/library/core/functions.render.php line 338.
/home/nitrogen/public_html_mgsatest/forums/themes/mgsa/class.mgsathemehooks.php line 715.
Notice Undefined variable: GuestHourOffset
/home/nitrogen/public_html_mgsatest/forums/themes/mgsa/class.mgsathemehooks.php line 281.
/home/nitrogen/public_html_mgsatest/forums/library/core/class.format.php line 465.
/home/nitrogen/public_html_mgsatest/forums/themes/mgsa/class.mgsathemehooks.php line 712.
/home/nitrogen/public_html_mgsatest/forums/applications/vanilla/views/discussion/comments.php line 19.
Notice Undefined variable: GuestHourOffset
/home/nitrogen/public_html_mgsatest/forums/themes/mgsa/class.mgsathemehooks.php line 281.
/home/nitrogen/public_html_mgsatest/forums/library/core/class.format.php line 465.
/home/nitrogen/public_html_mgsatest/forums/themes/mgsa/class.mgsathemehooks.php line 712.
/home/nitrogen/public_html_mgsatest/forums/applications/vanilla/views/discussion/comments.php line 19.
Notice Undefined variable: GuestHourOffset
/home/nitrogen/public_html_mgsatest/forums/themes/mgsa/class.mgsathemehooks.php line 281.
/home/nitrogen/public_html_mgsatest/forums/library/core/class.format.php line 465.
/home/nitrogen/public_html_mgsatest/forums/themes/mgsa/class.mgsathemehooks.php line 712.
/home/nitrogen/public_html_mgsatest/forums/applications/vanilla/views/discussion/comments.php line 19.
Notice Undefined variable: GuestHourOffset
/home/nitrogen/public_html_mgsatest/forums/themes/mgsa/class.mgsathemehooks.php line 281.
/home/nitrogen/public_html_mgsatest/forums/library/core/class.format.php line 465.
/home/nitrogen/public_html_mgsatest/forums/themes/mgsa/class.mgsathemehooks.php line 712.
/home/nitrogen/public_html_mgsatest/forums/applications/vanilla/views/discussion/comments.php line 19.
Notice Undefined variable: GuestHourOffset
/home/nitrogen/public_html_mgsatest/forums/themes/mgsa/class.mgsathemehooks.php line 281.
/home/nitrogen/public_html_mgsatest/forums/library/core/class.format.php line 465.
/home/nitrogen/public_html_mgsatest/forums/themes/mgsa/class.mgsathemehooks.php line 712.
/home/nitrogen/public_html_mgsatest/forums/applications/vanilla/views/discussion/comments.php line 19.
Notice Undefined variable: GuestHourOffset
/home/nitrogen/public_html_mgsatest/forums/themes/mgsa/class.mgsathemehooks.php line 281.
/home/nitrogen/public_html_mgsatest/forums/library/core/class.format.php line 465.
/home/nitrogen/public_html_mgsatest/forums/themes/mgsa/class.mgsathemehooks.php line 712.
/home/nitrogen/public_html_mgsatest/forums/applications/vanilla/views/discussion/comments.php line 19.
Notice Undefined variable: GuestHourOffset
/home/nitrogen/public_html_mgsatest/forums/themes/mgsa/class.mgsathemehooks.php line 281.
/home/nitrogen/public_html_mgsatest/forums/library/core/class.format.php line 465.
/home/nitrogen/public_html_mgsatest/forums/themes/mgsa/class.mgsathemehooks.php line 712.
/home/nitrogen/public_html_mgsatest/forums/applications/vanilla/views/discussion/comments.php line 19.
Notice Undefined variable: GuestHourOffset
/home/nitrogen/public_html_mgsatest/forums/themes/mgsa/class.mgsathemehooks.php line 281.
/home/nitrogen/public_html_mgsatest/forums/library/core/class.format.php line 465.
/home/nitrogen/public_html_mgsatest/forums/themes/mgsa/class.mgsathemehooks.php line 712.
/home/nitrogen/public_html_mgsatest/forums/applications/vanilla/views/discussion/comments.php line 19.
Notice Undefined variable: GuestHourOffset
/home/nitrogen/public_html_mgsatest/forums/themes/mgsa/class.mgsathemehooks.php line 281.
/home/nitrogen/public_html_mgsatest/forums/library/core/class.format.php line 465.
/home/nitrogen/public_html_mgsatest/forums/themes/mgsa/class.mgsathemehooks.php line 712.
/home/nitrogen/public_html_mgsatest/forums/applications/vanilla/views/discussion/comments.php line 19.