[Prototype] Mehrgehrzerds


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edited in Projects
Hello!

This weekend at Free Lives we had a little gamejam and I started work on a project idea that had been bouncing around in my head for a while.

Presenting, Mehrgehrzerds!
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The idea for this game came from my endless ponderings of the Power Rangers universe. Have you ever noticed how, although each ranger has his own dinosaur, they never ever use them and they always join up immediately, and then they have five people piloting one zord. The only thing that would make any sense is that each person only gets to control one limb. This game will eventually be intended to be played by two teams of two to five people, each controlling only a couple of limbs and I intend to build a custom controller for it at the upcoming hardware jam.

Download link:

https://dl.dropboxusercontent.com/u/46850924/Mehrgehrzerd-30Oct.zip

This prototype is playable as a 1v1, xbox controllers only. Each joystick controls a leg (only up/down), the bumpers control arm movement and the triggers control the thruster.

Thanks to Jarred for doing art and Richard help with the visual effects and Deon for the sweet-ass battle music and sound effects

Let me know what you think!

Comments


  • Notice: Undefined variable: GuestHourOffset in /home/nitrogen/public_html_mgsatest/forums/themes/mgsa/class.mgsathemehooks.php on line 281
    Hahahahahahahaha awesome :D Love the premise love the graphics already! Will give it a play soonish when I have a moment :)

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    edited
    We were playing this in the office and also with a visitor. Not sure which version Ruan has up there... I think this version produces a fair number of stalemates... but after a bit of figuring out the controls (and understanding when the boost works) the game also produces some really fun/hilarious moments.

    Like when I humped Richard to death against a building.

    Or when my dismembered, but fortunately rocket propelled, leg flew in from behind me and crushed Ruan's head (which I don't think is a feature in this version).

    Or when I somersaulted over Ruan to avoid his sword in my armpit and neatly decapitated him (also I don't think is doable in this version).

    (I know I can just tell Ruan this in person, but I'm sort of writing this to recommend other people here with friends and a couple controllers give it a try)

  • Notice: Undefined variable: GuestHourOffset in /home/nitrogen/public_html_mgsatest/forums/themes/mgsa/class.mgsathemehooks.php on line 281
    Please make a video of a 1-v-1 match! I only have 1 controller dongle to test with and I'd love to see the game in action

  • Notice: Undefined variable: GuestHourOffset in /home/nitrogen/public_html_mgsatest/forums/themes/mgsa/class.mgsathemehooks.php on line 281
    Cool concept. I see a lot of people raging at each other over this... good fun

  • Notice: Undefined variable: GuestHourOffset in /home/nitrogen/public_html_mgsatest/forums/themes/mgsa/class.mgsathemehooks.php on line 281
    We made a quick video of a round:



    Not the best video (lol mousecursor and accidental alt tab) but should give an idea what Mehrgehrzerds is about.

  • Notice: Undefined variable: GuestHourOffset in /home/nitrogen/public_html_mgsatest/forums/themes/mgsa/class.mgsathemehooks.php on line 281
    lol dude thats funny. Was this played with 5 people on a side?

  • Notice: Undefined variable: GuestHourOffset in /home/nitrogen/public_html_mgsatest/forums/themes/mgsa/class.mgsathemehooks.php on line 281
    That was 1v1 - the controllers for the multierplayer version will be made at the hardware jam next month.

  • Notice: Undefined variable: GuestHourOffset in /home/nitrogen/public_html_mgsatest/forums/themes/mgsa/class.mgsathemehooks.php on line 281
    That. Looks. Amazing.

  • Notice: Undefined variable: GuestHourOffset in /home/nitrogen/public_html_mgsatest/forums/themes/mgsa/class.mgsathemehooks.php on line 281
    Honestly...this looks on par with games like Gang Beasts or Mount Your Friends! I would definitely pay money for this!

    Also, I dont think 5v5 is a must, but might be cool!

    tl;dr This needs to get greenlit yesterday!!

  • Notice: Undefined variable: GuestHourOffset in /home/nitrogen/public_html_mgsatest/forums/themes/mgsa/class.mgsathemehooks.php on line 281
    Here's the build that was at yesterday's meetup: https://dl.dropboxusercontent.com/u/46850924/Mehrgehrzerd-30Oct.zip

  • Notice: Undefined variable: GuestHourOffset in /home/nitrogen/public_html_mgsatest/forums/themes/mgsa/class.mgsathemehooks.php on line 281
    @8bitzoe sent me this amazing reference: JETMAN / birdfighter on NES:


    I didn't realize the standard for power ranger ripoff games were this high. That morph sequence :O

  • Notice: Undefined variable: GuestHourOffset in /home/nitrogen/public_html_mgsatest/forums/themes/mgsa/class.mgsathemehooks.php on line 281
    Would love to know how you designed your game light effects and if you used shaders

  • Notice: Undefined variable: GuestHourOffset in /home/nitrogen/public_html_mgsatest/forums/themes/mgsa/class.mgsathemehooks.php on line 281
    Boysano said:
    Would love to know how you designed your game light effects and if you used shaders
    Which light effect are you talking about?

    The fog in the foreground is just an image with alpha. I alter its color (and the color of the background) depending on the amount of fire in the scene.

    There are quite a few effects using shaders, which @merrik provided for me: the scan lines, VHS distortion and chromatic aberration are all image effects. For the impacts I also use Unity's default bloom image effect.

  • Notice: Undefined variable: GuestHourOffset in /home/nitrogen/public_html_mgsatest/forums/themes/mgsa/class.mgsathemehooks.php on line 281
    Very nice. I always like physics-based games :D

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    edited
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