30 games in 30 days for GameMaker

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  • Notice: Undefined variable: GuestHourOffset in /home/nitrogen/public_html_mgsatest/forums/themes/mgsa/class.mgsathemehooks.php on line 281
    We had a small emergency today, which means I get to sneak in a game of my own :P

    Game 22: Make the longest possible path by following (and repeating) the given pattern.

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  • Notice: Undefined variable: GuestHourOffset in /home/nitrogen/public_html_mgsatest/forums/themes/mgsa/class.mgsathemehooks.php on line 281
    Today's game was made by @SUGBOERIE. With a bit of juice, I think this game has a lot of potential!

    Day 23 Game 23:
    Game 23 is a matching game where the cells continuously die around you. The aim is to match them before they do.
    Check out game 23

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  • Notice: Undefined variable: GuestHourOffset in /home/nitrogen/public_html_mgsatest/forums/themes/mgsa/class.mgsathemehooks.php on line 281
    Game 24 (!) by Lebogang Madise, where you have to zap bees and not the ladybirds while they go around-and-round!

    Check out Game 24

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  • Notice: Undefined variable: GuestHourOffset in /home/nitrogen/public_html_mgsatest/forums/themes/mgsa/class.mgsathemehooks.php on line 281
    Our first game on a triangular grid.

    Game 25 is by Robert Bogle from The AppFactory.

    Check it out here or play in your browser.

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    edited
    It's the last few games! This is Game 26 by Robert Bogle. You fly around trying to reach the goal. If you bump into a wall you die. You can only fly diagonally, but flip either your vertical or horizontal direction.

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  • Notice: Undefined variable: GuestHourOffset in /home/nitrogen/public_html_mgsatest/forums/themes/mgsa/class.mgsathemehooks.php on line 281
    Game 27 is another game on a triangular grid, by @DraughtVader. In this game, you have to connect the top-left to bottom-right by rotating the cells.

    You can check it out here or play it straight in your browser.

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  • Notice: Undefined variable: GuestHourOffset in /home/nitrogen/public_html_mgsatest/forums/themes/mgsa/class.mgsathemehooks.php on line 281
    Oi, Game 28 almost didn't happen. GameMaker just refused to combine our files. We spend more time on actually trying to combine all the code than we did writing any of it. In the end we had to scrap our original mechanics and replace them with some emergency mechanics.

    @DraughtVader did the bulk of the logic (although he has not seen the overhaul yet... o.0000). Anyways, this is a Lights Out variation. You flip rings and sectors (drag in the direction of either the ring or sector you want to flip); the cell where you start your drag does not flip. You have to make all the cells blue. It's surprisingly difficult.

    Check it out here.

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  • Notice: Undefined variable: GuestHourOffset in /home/nitrogen/public_html_mgsatest/forums/themes/mgsa/class.mgsathemehooks.php on line 281

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    edited
    Here is @SUGBOERIES last game. One more game to go!

    Day 29 Game 29:
    Game 29 is a spin on a Rubik’s Cube, but played on a 2D square. We call it Rubik’s Quared.
    Check out game 29

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  • Notice: Undefined variable: GuestHourOffset in /home/nitrogen/public_html_mgsatest/forums/themes/mgsa/class.mgsathemehooks.php on line 281
    So day 30 has finally come. It sure has been a crazy month! We're very glad that we managed to squeeze this in before jetting off to Chile, but I wouldn't advise running a 30 days campaign which ends 2 days before you leave the country for 6 months :). Luckily we had an awesome team making games with us. We'll give our full feedback on the project in the next week (we have a lot to share). Things like having a big team with multiple companies and using GameMaker instead of Unity will be major talking points.

    But with out further adieu, here is the last game from one of the champions of our 30 days in 30 days project, @Tusim.

    Day 30 Game 30
    Game 30, or Hex Raid, is played on a hex grid with clever tile design to simulate isometric art. Collect the coins and shift the cubes!
    Check out Game 30 (it's on html YAY!)

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  • Notice: Undefined variable: GuestHourOffset in /home/nitrogen/public_html_mgsatest/forums/themes/mgsa/class.mgsathemehooks.php on line 281
    I was looking at @Tuism's post on the TwoPlus about the 7 games they made. From Hexavity:
    tuism said:
    Now for an impromptu lesson in game design – This game suffers from what’s known as lack of agency – the player has one of six choices to make (five if you don’t count the direction you’re already going in), and not one of those choices are really predictable of success. It’s next to impossible to tell which hexes will land where after a shift, so… it’s not a lot of fun.
    At least you picked that up at prototyping stage. Infinite Interactive, the guys that did Puzzle Quest, also did a hex-grid based puzzller called Puzzle Quest: Galactrix. It suffered from this exact problem, predicting hex behavior is just too damned hard to do at a glance. It slows the game down and sucks all the fun out of it (and this is coming from a HUGE fan of Puzzle Quest). How they put out a game like that, without eliminating the hexes as an option early on, I have no idea. They could easily have stuck with the block approach and repurposed it for a space theme.

  • Notice: Undefined variable: GuestHourOffset in /home/nitrogen/public_html_mgsatest/forums/themes/mgsa/class.mgsathemehooks.php on line 281
    One thing I discovered while working on a hex game is that you can sometimes solve this problem by drastically reducing the board size (maybe even as small as 2/3 rings). When faced with micro-levels, the player can track future actions, and the solution space really tightens up - random play becomes strategic. It's definitely something I would try with that game. The flip-side is that because the solution space is so small, it's really easy to generate puzzles that cannot be solved. So you need to spend some time designing the generation algorithm of the puzzles, or designing the puzzles manually.

    (Of course, it may also work completely differently on this game, but I'd say it's worth a try, because the concept is compelling.)
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