Character Modeling work


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edited in Jobs
Hi,
Triggerfish Animation Studios is looking for a couple of character modelers to model (and possibly texture) some animal-based character game assets for a very high profile US based game publisher. The job would involve working with Zbrush concept sculpts and wrangling them into nice, clean animatable meshes with good UV layouts while staying true to the character brief. The pipeline would be Zbrush - Maya. Experience in creating animated characters for Unity would be an advantage.
You'd need to be able to work from our studio space in Bergvliet, Cape Town as this is an extremely sensitive project - unfortunately we're not going to be able to work with remote artists on this particular job.
It's quite urgent, we're looking at starting in the next 2 weeks, and the duration of the project would be around 2-3 weeks.
Please get in touch with me at mike.buckland@triggerfish.co.za if you're interested, available and have a great reel to show.
Thanks,
Mike
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